I ran an underwater combat recently and for the most part i just went with the rules as discussed in underwater combat on phb p198 and under suffocating on phb p183.
The floor is underwater combat reddit.
The underwater rules don t cover any changes to conditions.
Underwater combat returning would it be blessing or curse.
This has included things like a warehouses near the docks that have a hole in the floor into an underwater cave because their trading partner isn t across the water but underneath it and figuring out how to use.
Some of my players the ones who are only players think prone is a function of being specifically knocked to the ground.
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Finding ways to both use the 3d nature of the environment to enhance storylines and ways to properly represent underwater combat.
Freedom of movement 4th level bard cleric druid or ranger is a great spell.
So they think it shouldn t work underwater.
For 1 hour without concentration it lets the target effectively ignore all movement and combat penalties for being underwater difficult terrain magic that reduces speed magic that causes the restrained or paralyzed conditions and any form of mundane restraints or grapple.
I did find it a bit amusing that a character can hold their breath for at the very least ten rounds so i decided that casting a spell with a verbal component underwater.
Or at most it should only be possible if you are on or next to the floor already.